Response to ‘Designing
gamification in the right way”
Gamification is
a new term for me to understand. I find its definition online that gamification
is the use of game thinking and game mechanics in non-game contexts to engage
users in solving problems and increase users' self-contributions. Gamification
is not only related to games, but concerns several domains such as applying
gamification in education. In this article, author tries to research how to
designing gamification in right ways. There are plenty of issues that should be
considered. Author comes up with many ways, such as having a clear goal and
right target groups. And as for different right ways, author uses examples and
other experts’ study results to illustrate and demonstrate his opinion or ways.
For example, author thinks considering user types is important to set for a
gamification project. He cites Marczewski’s player types to state the importance
of player types. And author points out that it is beneficial to think about
different player types and their motivation. At the same time, author uses a
lot of examples to explain his opinion. When author think learning content is
important for gamification, he states different types of games works
differently. He makes an example that card games is best for promoting the
ability to match concepts, manipulate numbers and recognize patterns. Author adopts
many strong cases to interpret his views and research.
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