Friday, March 13, 2015


Response to ‘Designing gamification in the right way”

Gamification is a new term for me to understand. I find its definition online that gamification is the use of game thinking and game mechanics in non-game contexts to engage users in solving problems and increase users' self-contributions. Gamification is not only related to games, but concerns several domains such as applying gamification in education. In this article, author tries to research how to designing gamification in right ways. There are plenty of issues that should be considered. Author comes up with many ways, such as having a clear goal and right target groups. And as for different right ways, author uses examples and other experts’ study results to illustrate and demonstrate his opinion or ways. For example, author thinks considering user types is important to set for a gamification project. He cites Marczewski’s player types to state the importance of player types. And author points out that it is beneficial to think about different player types and their motivation. At the same time, author uses a lot of examples to explain his opinion. When author think learning content is important for gamification, he states different types of games works differently. He makes an example that card games is best for promoting the ability to match concepts, manipulate numbers and recognize patterns. Author adopts many strong cases to interpret his views and research.

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